200 posts! Time to launch the Robocop Project!
If someone had told me I’d write 200 blog posts about building a few years back, I would never have guessed it, but here we are. This is published post #200!
To celebrate the meaning of this, I am introducing my second build for the year that will run in parallell with Dark Helmet. It is the one and only, the iconic hero from Chicago and Delta City… Robocop!
(render with stock armour on my 3d scanned bust done in Maxwell Render)
After looking around, it was difficult to find some good resources for Robocop. I also tried sculpting the helmet myself in Rhino, but my skills are noat at speed with making more organic shapes, so I gave up on making it myself.
However, I did manage to find a decent looking Robocop costume for 3d printing by do3d.
Sure, the costume will need a lot of work, and has several details missing, but it is a very good base to start building a Robocop costume from.
My goal is, as usual, to make it as screen accurate as I can, and this mean, in addition to the normal sanding bondo sanding putty sanding cycle, I also need to add quite a bit of building to the project.
I might scratch build some things, other things I might be able to fix in 3d.
The biggest issue is that to change an .stl file, consisting of tens of thousands small triangles is extremely resource heavy and is almost crashing my computer when trying, so if I need to remake some parts (and I already have) I can really only use the existing files as a base and take measurements from in order to make a more screen accurate model.
First off, I simply HAD to print the helmet!
This was the first print I did on my new CR-10, and also the first print done in PETG. I split the helmet in half and the seam line is visible right above the text on the helmet. Did it fit? On with a balaclava and see what it would look like, just to get an idea…
To be honest, it looked a bit dodgy. This helmet really needs the jaw! Once the jaw was printed, more test fit, and it looked better already!
From looking at the movie, I would guess that the jaw is made from silicone or other soft rubber. I have some ideas to cover the 3d printed model with the same fabric used for my Dark Helmet cape and shorts. It is shiny and has a plastic coating. Another idea is to make the jaw piece out of EVA foam to make it more flexible.
The helmet needed a bit of TLC, and after glueing it together, and welding as much as I could with my 3d pen (Seems PETG can’t be welded with PLA, and my 3d pen is not hot enough to melt PETG properly) and a long loop of sanding to get the rough edges off, a layer of spray filler that also serves as a primer, sand most of that off, some Tamaiya putty to fix up some problem areas, more sanding, followed by “why don’t I cover the entire helmet in bondo”, sanded almost all of that off, another layer of spray filler, sanded that off…
During this process i used a needle file to clean up the lettering inbetween every spray filler/bondo/sanding round.
I finished off the base by painting the helmet black.
and then another turn of sanding before painting it in a metallic grey. This colour turned out to be a little too dark for the look, but it was a paint test after all. Once painted and clear coated it looked pretty sweet, but wrong.
So, I have a helmet that is working. Next up was the neck piece. The neck piece modelled by do3d is ok, but lacks some details and have some things that are wrong. Since this was a rather small piece, I tried my hand at 3d modelling this from scratch, and came up with a version I am much more happy with that has more details and even functional neck vents. In the process of doing this, I also remodelled the ears of the helmet for more screen accurate versions.
My first attempt at printing the chest piece did not work out too well. I printed it to about 75% before I realised that I had scaled it slightly wrong. It would have been too large and made it impossible to move my arms. My bad. I had scaled it up 5% since I thought it was too small and made an error in measuring the piece.
A lot of prints have gone into the scrap pile so far.
But I’ve managed to get a chest piece done. I also removed the existing vent and scratch built a more accurate one from some scrap styrene I had laying around.
It was glued together with superglue to hold it in place, and welded with my 3d print pen.
It is holding together really well using this technique. A little bit of bondo and the chest is done.
The feet are also printed, but needs modifications. The screen used feet have a half circle cut out in the top of both parts laying on top of the foot, making it a lot easier and comfier to wear. So far, I have not cut that out.
The legs is another chapter. Not only are some details wrong, some details missing, but they will also need major modifications to be able to wear them!
For starters, my legs, my calves have muscles. I can not wear them around my ankles as they are without expanding them. In addition, there is detail that needs to be added, and I fear the legs will be a lot of work to make wearable.
For starters, the knee plate should be a lot larger and stick out outside the knee. I made a mockup in Rhino where I modelled a new, larger knee plate that matches up the screen shots better and just placed it outside the original to get a feel for it. Looks pretty good, I think.
Next thing to print and scale was the gloves. Turns out the gloves were about 60% of the scale they should be. After printing out the first forearm and seeing how tiny it was, it was time to scale up the prints.
I still think the glove is a bit too large, and I may need to print it in flexible filaments, but that is something I will experiment with.
This pretty much brings the build up to speed. I have printed a few more pieces, but not to the point of having anything to show. Next thing will be to digitally fix the upper arms, if I can. It will certainly be a challenge…
“Thank you for your cooperation. Good night.”